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Welcome to the CG Master Academy course on Character Creation for Film and Cinematics! In this course, you will explore the art of crafting compelling characters for film and game cinematics. We will delve into various aspects of character construction and guide you through the technical processes of creating high-quality characters for storytelling.
Exploring the Essential Features of “CG Master Academy – Character Creation for Film / Cinematics“
The objective of this class is to understand character creation for film and game cinematics in terms of a character’s profile and its ultimate purpose in a composition or narrative. Each week, we will focus on a different aspect of character construction and explore the technical ways of assembling a final character.
Course Outline:
- Week 1: REF and Blockout
- Week 2: Head Sculpt and High-Frequency Detail
- Week 3: Sculpt Refinement and Test Renders
- Week 4: Eyeballs and Head Finalization
- Week 5: Hair Grooming
- Week 6: Clothing and Accessories
- Week 7: Sculpting and Prep For Painter
- Week 8: Texture Painting
- Week 9: Shader Development and Test Renders
- Week 10: Final Renders, Post Processing, and Presentation
Course Details: We will begin by analyzing and assessing various reference materials prior to initial sculpting. Then the class will dive into the fabrication of hard surface components, clothing, and other accessories needed to finish out/polish a high-poly asset. From there, the emphasis will then switch over to surfacing your character using advanced painting and shading techniques. These will include look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we will end the course with discussions on and demonstrations about color theory, render manipulation, and post-processing.
Remember, the more you know, the better.
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