*** Proof of Product ***
Exploring the Essential Features of “David Earl – Modular Synthesis with Reaktor”
- 26 Video lessons in HD
- 5h 13m of class content
- Exclusive bonus content
LESSONS
1. The Structure Of Reaktor
2. Interface Overview And Creating A Basic Synth
3. Adding Modulation
4. Filter Envelopes
5. Setting Up An LFO
6. Using Macros
7. Detuning Oscillators
8. Saving Macros And Instruments
9. What Is Additive Synthesis?
10. Building An Additive Synth: Harmonic Series
11. Building An Additive Synth: Pitch And Amp Envelopes
12. Building An Additive Synth: LFO
13. Building An Additive Synth: Combining Partials
14. What Is FM Synthesis?
15. Changing A Partial Into An Operator For FM Synthesis
16. Mod Matrix And Mixers
17. Troubleshooting Complex Macros
18. Mixing And Modulating Operators With Mod Matrix
19. Organizing Macros And FM Synth Review
20. Working With A Basic Sampler
21. Sampler FM
22. Sampler Loop
23. Granular Synthesis
24. Grain Pitchformer
25. Grain Cloud
26. Closing Thoughts And Final Review
CLASS DESCRIPTION
Native Instruments Reaktor Doesnât Have To Be Overwhelming.
Letâs be real: Native Instrumentsâ Reaktor can be intimidating at first glance. But behind the complexity is an incredibly powerful modular synthesis environment that can create anything from synthesizers, grooveboxes, and sequencers to sample transformers, sound generators, and effects.
In Reaktor Modular Synthesis with David Earl, youâll learn how to tweak Reaktorâs 70+ included instruments and make your own from scratch. David is Native Instrumentâs product specialist and he knows the software inside and out. Heâll teach:
Reaktor Basics:
- Working with Ensembles, Instruments, Macros and ModulesÂ
- Oscillators, filters and amplifiersÂ
- Parameters like pitch, wave type, filters, resonance and cutoffÂ
- Linear and event messagesÂ
Additive Synthesis:
- Creating a partial with math modulesÂ
- Working with amplifiers and modulatorsÂ
FM Synthesis:
- What IS FM synthesis and how does it work?Â
- Changing partials into operators for FM synthesisÂ
- Creating an approximation of the FM 8 using a mod matrixÂ
Sampling:
- Different types of samplers: FM, Loop, GrainÂ
- Creating sample mapsÂ
- Creating hybrid synthsÂ
Reaktor doesnât have to be overwhelming, David will help you overcome the fear of Reaktorâs complexity and unlock its potential.
DAVID EARL
David Earl is a music producer, composer, and modular synthesist based out of The San Francisco Bay Area.
David has been a professional composer and producer for over 15 years, and has worked in films, television, and games, with a focus on gaming. He is also a product specialist for Native Instruments.
David started out as an independent contractor in 1997 composing music for advertisements, producing albums, and working in film. He was studio manager at Icehouse studios from 1998 to 2000, where he was running one of the soon-to-become-rare large format studios with both digital recording and analog tape. During this time, he also became a remix artist for AM records, worked as in-house composer at Ripesound with mentor Andy Newell, and worked with artists ranging from Mickey Hart to Lenny Williams.
In the millennial decade, David wrote music for video games primarily and also became an audio consultant and composer for branding agencies. During this time he worked for the likes of Sega, LucasArts, Foundation 9, ImgainEngine, 343 Studios, and many more. He has also provided production services to Dream Theater, Artemis, Metal Mother, and many other artists.
David has been a studio consultant for 20 years, with a focus on digital recording and synthesis. He started teaching his craft at Pyramind, in San Francisco in 2000, and continues to teach there to this day. His teaching style can be seen on his popular YouTube channel âsflogicninjaâ, which has garnered just over 31,000 subscribers.
David has also been working with music implementation systems for games since 2008, concentrating on Wwise and FMOD as 3rd party solutions for music implementation in games.
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