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Exploring the Essential Features of “Greg Moss – Learn Python by Creating a Pirate Trading Game!”
Ahoy! Are you excited about the Python programming language and wanting to learn it from beginning to expert level? If you answered, βAye aye, Captain!β then Avast ye, mateysβ¦. This is the Python course for you!
Perhaps you want to learn Python for school, data science, deep learning, or to get a career developing business applications. If so, this course is for you. While we are making a fun Pirate Trading Game like the original Taipan, the skills you learn will allow you to begin developing Python applications in virtually any discipline. Making a Python game is a FUN way to learn these core Python principles. In addition this course is fast-paced and designed to quickly move you into more complex object-oriented design patterns.
With much experience in course design, this course was created from the ground up to be the most fun way possible to learn Python. We at the very beginning with simple print, input, and conditional if statements. Soon we are creating while loops and for loops, as well as working with dictionaries and collections. After getting through the basics, we jump into object-oriented programming, refactoring our game, and introducing you to more advanced topics.
And who doesnβt want to make a fun Pirate Trading Game?
NOTE: This course uses an βold schoolβ text interface very similar to the original Taipan. The focus is on object-oriented design patterns and game architectureβ¦. not on graphics or presentation. (You may add cool graphics yourself later, if you desire!)
In this course we cover all core aspects of the Python language:
- Managing Variables
- Creating While and For Loops
- Accessing Tuples, Dictionaries, and Lists
- Using Constants to improve code readability
- Learning Object-Oriented Principles
- Understanding the difference between Instance and Class methods
- Using the random number library
- Dividing your code up into multiple files for easier management
- Creating and using a Game Manager object
- Learning a variety of ways to pass arguments to methods
- Managing Collections of Objects and Critical Design Patterns
- Loading your game data from CSV files
At the end of this course, you will have the foundation for a fun pirate trading game. Most importantly this course covers all the core Python language structures and commands you need to know to build your own projects.
So batten down the hatches, and letβs get ready to set sail!
Course Curriculum
Introduction
- Introduction: Project Setup, Print, Input, Variables, and if/else Statements (13:23)
- Learning to Work with Functions (16:24)
- Using While & Break to Create Our Game Loop & Menu β Includes string formatting (14:55)
- Using Dictionaries, Lists and For Loops for Managing Our Cities (18:13)
- Learn to Use the DateTime Library to Manage the Date in Our Game (5:42)
Object-Oriented Programming in Python
- Introduction to Python Objects & Object-Oriented Programming (19:23)
- Understanding Class Methods & Properties (5:27)
Creating a GameManager and Using Object-Oriented Design Patterns
- Refactoring our Classes into Separate files and Creating a Game Manager Class (19:42)
- Finalize the Design of our Game Manager and learn various ways to pass arguments (15:46)
- Implement the Method to Buy Products and Store them on the Ship (13:12)
- Implement the Method to Sell Products and Remove them from the Ship (10:43)
Improving our Game Design with by Managing Product Prices by City
- Create a CityProduct Class to Manage Product Prices by City (17:24)
- Make our Game More Interesting By Randomly Changing Product Pricing in the City (5:08)
- Create the Class for our Pirate Encounters! (17:55)
- Handling the Pirate Encounter Attacks (12:24)
- Loading our Game Data from a CSV File (14:59)
Please see the full list of alternative group-buy courses available here: https://lunacourse.com/shop/