*** Proof of Product ***
Exploring the Essential Features of “Joseph Caserto – Design for Coders”
Improve the look and effectiveness of your websites and mobile apps by learning the rules of design
Are there web sites that have a design you really admire? Do you wish you could create attractive and effective designs? Are you “design-challenged” and need to know the basics of creating good-looking web sites, mobile apps or other digital media?
You may never be a world famous designer, but you can design attractive, effective and high-quality digital media by understanding the foundations of design. If you’re a one-person shop and have to create interfaces even though you are trained as a developer. this course is for you! If you’re approaching design for the first time and need to be able to apply your new design skills quickly, you need to take this course.
In this exciting series of lectures and activities, expert designer Joseph Caserto will with the foundations including line, shape, space, color and texture and apply the design foundations to every day digital work. You’ll learn to create beautiful typography, learn to understand your audience, create effective layouts and examine motion, sound and interactivity.
With over 30 interesting video lectures, multiple lab exercises, and fascinating insight from your instructor, you’ll be creating designs that everyone will be talking about.
Your Host
Joseph Caserto
I’m Joseph Caserto, a design professional, educator, and consultant. I have nearly 20 years of experience, as a publication art director and designer, and worked on the staffs of several national magazines before ing my own business. Since then, I’ve worked with many publications, including BusinessWeek, Marie Claire, PC, TV Guide, and Vibe. My most recent projects include helping to produce several issues of the iPad edition of Fortune, and consulting on the launch of Parents for iOS (Apple iPad) and Android (Samsung Galaxy).
Episodes
Foundations
- Line, Shape and Form (4:24)
- Space (4:45)
- Color, Tone and Texture (2:57)
- Chapter 1 Lab
Color
- The Science of Color (4:14)
- Basic Theory (3:13)
- Modes (4:11)
- Chapter 2 Lab
Typography
- Basic Terms (5:51)
- Family, Style and Classification (3:44)
- Designing with Type (6:37)
- Chapter 3 Lab
Audience
- Who is the User? (5:11)
- Design for the User (8:05)
- Feedback (4:20)
- Chapter 4 Lab
Layout
- Establishing Visual Hierarchy (4:52)
- Visually Organizing Content (5:59)
- Form Follows Function (3:35)
- Less is More (5:56)
- Chapter 5 Lab
Medium
- Devices (3:54)
- Bandwidth (3:15)
- Resolution (9:48)
- Chapter 6 Lab
Graphics
- Buttons and Links (8:39)
- Icons (7:06)
- Images (7:16)
- Chapter 7 Lab
Motion and Sound
- Expectations (5:20)
- Effective Usage (12:17)
- Chapter 8 Lab
Interactivity
- Organization (3:41)
- User Considerations (3:51)
- Rollover States (3:06)
- Chapter 9 Lab
UX: User Experience
- Content Planning (5:43)
- Wireframing (8:07)
- Usability (3:31)
- Chapter 10 Lab
Consistency
- See the Big Picture (3:47)
- Repeat Elements (4:16)
- Work the System (7:16)
- Chapter 11 Lab
Please see the full list of alternative group-buy courses available here: https://lunacourse.com/shop/