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Course Overview: Creating Game Environments with Maya, Zbrush, Substance Suite, Photoshop, Marmoset Toolbag, Speedtree, and Unreal Engine 4
Target Audience: Intermediate Artists
Welcome to this comprehensive tutorial designed for intermediate artists familiar with Maya, Zbrush, Substance Painter and Designer, Photoshop, Marmoset Toolbag, Speedtree, and Unreal Engine 4. This course focuses on honing your skills and mastering workflows to create captivating video game environments.
Module 1: Introduction Get acquainted with the course content and understand the tools that will be utilized throughout.
Module 2: Blockout and Sculpting Delve into the process of referencing and learn how to create an accurate blockout for your environment. The initial focus will be on rock sculpting in Zbrush, followed by setting up low-poly models in Maya and baking rocks in Marmoset Toolbag.
Module 3: Materials, Unwrapping, and Baking Learn to craft rock materials in Substance Designer and implement a specialized material in Unreal Engine. Create a unique substance painter mask for controlling dirt amounts and highlights on rocks.
Module 4: Moss, Floors, and Stones Shift focus to the moss system. Begin by creating a moss material in Substance Designer and then explore techniques for generating both procedural and hand-made fuzzy moss on rocks.
Module 5: Temple, Foliage, and Bridge Move on to building the environment by setting up lighting, composition passes, and incorporating foliage from Speedtree. Construct a temple building and introduce special tileable edge damages.
Module 6: Tweaks and Polishes Finalize your environment by making necessary tweaks and polishing the details. Learn the art of creating stunning portfolio screenshots and dynamic flythroughs.
By the end of this course, you’ll possess a robust skill set and foundation to tackle diverse game environments, whether they’re organic or urban. Elevate your proficiency and take your game design to new heights.
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