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Exploring the Essential Features of “School of Motion – C4D Basecamp bad files fix“
Course Title: Cinema 4D Fundamentals
Overview: This comprehensive course equips you with foundational knowledge in the 3D world, enabling you to navigate Cinema 4D confidently and tackle various tasks without the need for extensive tutorials.
Course Content:
Introduction:
- Main principles of Cinema 4D interface
- Example project creation, simple composition, and understanding primitives, navigation, and scene management.
Modeling:
- Poly Modeling Basics:
- Tools and principles of polygonal modeling
- Familiarization with subdivision surface and discussion of topology pros and cons.
- Polygonal Modeling Tools:
- Creation of the first polygonal model
- Real experience with tools like poly pen for efficient modeling.
- What is UV:
- Concept of parametric coordinates (UV)
- Practical UV mapping of the model.
- Making a Packshot:
- Final project stage
- Creation of a stylish packshot, including studio surroundings, lighting setup, animation, and rendering.
Mograph Module:
- Module Overview:
- Introduction to Mograph functions and features through simple examples.
- Deep Mograph:
- Exploration of procedural modeling within the Mograph module
- Creation of a basic crowd generator and unconventional use of Mograph.
Dynamics:
- Bullet Overview:
- Built-in tools for rigid bodies and tissues simulation
- Specific features of the bullet solver and common user mistakes.
- Destructions, Loops:
- Practical application of dynamics knowledge
- Creation of a simple Instagram loop.
- Hair:
- Exploration of the Hair module
- Specific features, main functions, and using it for object scattering.
Xpresso:
- Practice:
- Basic introduction to JavaScript for Xpresso
- Creation of a custom tool for growing ivy.
Animation:
- Intro:
- Overview of animation tools
- Creation and animation of a simple rig.
- Camera Animation Features:
- Importance of camera work in movie-making and computer graphics
- Principles of creating a camera rig and using built-in tools like camera morph and motion camera.
- Constraints:
- Overview of Cinema 4D constraints system
- Introduction to U-joint node rig.
- Tension Jiggle, etc.:
- Deformers as tools for animation correction and enhancement
- Learning helpful deformers like smoothing, jiggle, collision, tension tag.
Look Development:
- Shading:
- PBR workflow introduction
- Setting up a shader for a neon sign model.
- Lighting:
- In-depth exploration of light sources
- Different light setups and scene lighting techniques.
- Render:
- Principles of combining 3D with real-life footage
- Overview of C4D tools facilitating this process.
- Sketch & Toon:
- Exploration of the Sketch & Toon module
- Creation of a short video in classic cartoon style.
Learn how to get the best result with Redshift renderer:
- Basic rendering in native Cinema 4D explained
- Extensive focus on using Redshift, the world’s fastest renderer, with flexibility applicable to other similar renderers.
Additional Information:
- Release Date: 2019
- Author: Alexander Kratinov
- Skill Level: Beginner
- Language: English
- Exercise Files: Yes
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