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Exploring the Essential Features of “Victor Abramovskiy – Rigging and Animation in Maya – Motion Design School”
Rigging and Animation in Maya
An online course on how to bring almost any 3D character to life, whether it is a human or an animal!
What is this course about?
Maya is the industry standard for animation and rigging. If you want to animate characters like 3D animators from Disney, you are in the right place. In this course, you will learn how to create a rig that can be
quickly and easily animated manually or automatically.
Whatever character you have, whether it is a human or an animal.
We will start simple, with questions: Do you need a rig at all?
What cases do require it? After that, we will gradually proceed
from using mGear systems to creating our own setups.
This course is for those who have very recently discovered Autodesk Maya. You should be prepared that rigging requires a high level of concentration as well as some experience in working with 3D. At times it won’t be that easy, but rigging is the only way to bring your character to life.
Level
Basic
Format
Online
Lessons
9
Duration
4h+
Required Software
Autodesk Maya
Language
English
Complete Production Pipeline
This course covers the entire classical process. You will understand how to approach any animation project starting from rigging and ending with the final animation.
Practical Tasks
In this course, you will get 90% of practice. Everybody is talking about a theory that is boring. We’ve prepared something more interesting to train your skills better.
Real experience tricks
The course is based on a real video that was created for motion design school. Find out how the characters were animated. Give them personality and make them dance!
COURSE CURRICULUM
What will I learn?
LESSON #1
Introduction to MGear
Import Geometry. Guides setup
LESSON #2
Controlers Setup
Controllers customization for better rigging workflow
LESSON #3
Parent Geometry to the Rig
Bind Skin Options, cvWrap Deformer, Paint Skin Weights
LESSON #4
Rig Final Touches
Skin Export/Import, deltaMush Deformer, Anim Picker
LESSON #5
Animation Preparation
Reference Editor, Controllers Settings Explanation
LESSON #6
Pose to Pose Animation
Working with the Reference, Dope Sheet
LESSON #7
Refining the Animation
Graph Editor, Paint Skin Weights, Hair Secondary Action, Alembic Export
LESSON #8
Animation Sculpt
Learn how to combine Sculpting with Animation
LESSON #9
Horse Rig
Learn how to make the rig for the animal
About the Author
Hi, I’m Victor Abramovskiy!
Inspired by Pixar cartoons, I became pretty interested in animation programs and 3D Max caught my eye (it was popular at that time). And then, a friend of mine showed me, Autodesk Maya. Since that time, this icon is always on my desktop.
Currently, I’m a 3D Generalist. As a freelancer, I also cooperate with different studios and freelancers all around the world.
Why character animation and rigging? Everything is quite simple, a model comes to life only in motion, and you can’t achieve that without rigging. Besides, rigging has plenty
of room for technical creativity. At the interface of visual
and technical creativity, the idea of the course was born.
- Bring almost any 3D character to lifeÂ
- The best way to create your own cool 3D animation portfolioÂ
- Fast skillset upgrade for beginners and experienced 3D artistsÂ
- New and fresh approaches to already known software
Rigging and Animation in Maya
An online course on how to bring almost any 3D character to life, whether it is a human or an animal!
Please see the full list of alternative group-buy courses available here: https://lunacourse.com/shop/