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Exploring the Essential Features of “Mograph Plus – V-Ray Masterclass: Your Complete Guide to V-Ray 5 & 6 for 3ds Max”
About This Course
Hey folks, Iβm very glad to ring o our new online course: “V-Ray 5 & 6 Masterclass: Your Complete Guide to V-Ray for 3ds Max”.
Itβs 983 minutes, more than 16 hours of on-demand videos in 97 lessons, covering everything about V-Ray for 3ds Max, including lighting, Materials, Cameras, rendering, etc.
Weβve been working on this course for the past 4 months and it feels amazing to finally be able to make it available to you.
Every single minute of every single video is planned and thought for, you get the top-notch quality youβve come to expect from MographPlus.
Chapter 1: Introduction
We start the course with an introduction to V-Ray for 3ds Max, covering its tools, functions, and workflow. We also set up ACES, which will be used throughout the course and explored in detail later.
Chapter 2: Lighting
The next section of the course is all about lighting, you learn about the fundamentals of lighting and different lighting techniques while learning about the vast and unique lighting tools that V-Ray offers.
Chapter 3: GI
Section 3 dives into Global Illumination, explaining real-world light behavior and V-Ray’s simulation using GI engines like brute force and light cache. It covers their use in various lighting scenarios, pros, cons, and rendering flicker-free object animations with GI.
Chapter 4: Materials
In the next section of the V-Ray 5 Masterclass, we start discussing V-Ray Materials and maps. Not only you learn about all the specific V-Ray Materials, but after watching this section, you will be equipped with the core shading fundamentals and cutting-edge techniques in shader development.
Chapter 5: Camera
We dive into V-Ray cameras, covering types, depth of field, and motion blur. Youβll explore the V-Ray Physical camera, stereoscopic 3D rendering, lens effects, auto exposure, and VR-ready renders.
Chapter 6: Rendering
Section six dives into V-Ray rendering, covering image sampling, ray tracing, and color management with ACES. It explores GPU and hybrid rendering, V-Ray Frame Buffer settings, and exporting techniques. The section includes Nvidiaβs AI denoiser, V-Rayβs native denoiser, and Render elements for post-processing in Fusion. Additional render settings are also explained in a few videos.
Chapter 7: Miscellaneous
In the next section, we cover various topics like V-Ray proxy, alembic import, object and light properties, and more. You’ll also learn to render openVDB files and create realistic clouds, fire, smoke, and explosions using V-Ray.
Chapter 8: What’s New In V-Ray 5.1
This section covers new features in V-Ray 5.1, such as the Translucency section, Multiple Additive Dome Lights, and Intel Open Image Denoiser. It includes the VFB Stamp, advanced Material Override, Progressive Caustics, and Cosmos. We also updated some videos from material section align with new features.
Chapter 9: What’s New In V-Ray 5.2
In this section, we learn about all the new features that were added to V-Ray 5.2 including the new V-Ray Decal, Sharpen/Blur layer and Batch Image Processing in the Frame Buffer, Atmospheric Light Contribution Control, Extended Material Override Options and more.
Chapter 10: What’s New In V-Ray 6
This section introduces the new features in V-Ray 6 with 9 videos and nearly 60 minutes of content. It covers Chaos Scatter, Procedural Clouds, the new Thin Film component, V-Ray Enmesh, Finite Mode in the dome light, Decal with Displacement Mapping, Object Hierarchy in V-Ray Proxy, Panorama View, Composition Guides in VFB, and the Texture Batch Load Tool.
Course Curriculum
Resources and Project Files
- Download Project Files
- Course Curriculum
Section 1: Introduction
- 0102_Project_Files_02(1:25)
- 0101_Introduction_01(6:52)
- 0103_User_Interface_03(6:35)
- 0104_General_Workflow_04(6:42)
- 0105_Settingup_Aces_05(8:40)
Section 2: Lighting
- 0201_Arealight_Plane_Dsic_Sphere_06(20:34)
- 0202_Mesh_Light_07(5:41)
- 0203_Ies_Light_08(7:58)
- 0204_Dome_Light_09(13:48)
- 0205_Sun_And_Sky_10(16:07)
- 0206_Interior_Lighting_11(13:10)
- 0207_Lightmix_12(9:02)
- 0208_Environment_Fog_13(10:09)
- 0209_Aerial_Perspective_14(4:25)
- 0210_Light_Lister_15(3:02)
- 0211_Environment_Settings_16(4:42)
Section 3: Global Illumination
- 0302_GI_BruteForce_18(16:01)
- 0301_What_Is_GI_17(11:28)
- 0303_GI_LightCache_19(10:24)
- 0304_Gi_IrradianceMap_20(15:11)
- 0305_GI_Object_Animation_21(15:43)
Section 4: Materials
- 0401_Vray_Asset_Browser_22(5:27)
- 0402_VrayMtl_Diffuse_23(7:53)
- 0403_VrayMtl_Reflection_BRDF_24(19:39)
- 0404_VrayMtl_Refraction_25(11:59)
- 0405_VrayMtl_Translucency_26(15:59)
- 0406_VrayMtl_Self-Illumination_27(5:24)
- 0407_VrayMtl_Sheen(Fabrics)_28(17:37)
- 0408_VrayMtl_Coat_29(5:11)
- 0409_VrayMtl_Options_30(6:14)
- 0410_Bump_And_Normal_Mapping_BumpMaterial_31(11:56)
- 0411_Displacement_Mapping_32(18:57)
- 0412_VrayHairNext_Material_33(18:49)
- 0413_Sss_FastSSS2_34(14:44)
- 0414_Sss_FastSSS2_HumanSkin_35(8:27)
- 0415_How_To_BasicShaders_36(25:42)
- 0416_Blend_Material_37(4:17)
- 0417_Two-Sided_Material_38(5:48)
- 0418__CarPaint2_Flakes2_Stochastic_39(14:18)
- 0419_Wrapper_Material_40(9:19)
- 0420_Override_Material_41(2:35)
- 0421_Light_Material_42(3:33)
- 0422_Toon_43(8:23)
- 0423_Other_Materials_44(15:52)
- 0424_Vray_Maps_45(19:05)
Section 5: Camera
- 0501_Vray_Physical_Camera_46(21:12)
- 0502_Depth_Of_Field_47(11:25)
- 0503_Motion_Blur_48(7:52)
- 0504_Camera_Types_49(6:24)
- 0505_Stereo_3D_Camera_50(4:05)
- 0506_Lens_Effects_51(8:27)
- 0507_AutoExposure_52(3:01)
Section 6: Rendering
- 0602_Bucket__Progressive_Sampling_54(23:36)
- 0601_Image_Sampling_Basic_Concepts_53(6:44)
- 0603_ACES_55(15:27)
- 0604_Vray_GPU_56(18:14)
- 0605_FrameBuffer-Settings__SavingOut_57(5:40)
- 0606_VFB2__IPR_58(32:23)
- 0607_Resumable_Rendering_59(5:01)
- 0608_ImageFilter_GlobalDMC_RenderMask_60(6:51)
- 0609_Global_Switches_61(6:15)
- 0610_Color_Mapping_62(7:29)
- 0611_Settings_Tab_63(7:22)
- 0612_Caustics_64(9:07)
- 0613_Denoising_65(19:31)
- 0614_Render_Elements_66(31:23)
- 0615_Compositing_RenderElements_In_Fusion_67(25:49)
Section 7: Miscellaneous
- 0701_Volume_Grid_68(31:04)
- 0702_Vray_Proxy_69(17:56)
- 0703_Object__Light_Properties_70(7:19)
- 0704_Scene_Converter__Exporter_71(3:46)
- 0705_Vray_Fur_72(8:29)
- 0706_Vray_Clipper_73(4:25)
- 0707_Vray_Instancer_74(3:19)
Section 8: Whets New in V-Ray 5.1
- 0801_Vraymtl_Refraction_Rerecorded_25(12:09)
- 0802_VrayMtl_Translucency_Rerecorded_26(16:54)
- 0803_How_To_Basic_Shaders_Rerecorded_36(19:13)
- 0804_Multiple_Additive_Dome_Lights_75(2:19)
- 0805_Masks_in_VFB_76(5:26)
- 0806_VFB_Stamp_77(2:49)
- 0807_Intel_Open_Image_Denoise_78(1:56)
- 0808_Advanced_Material_Override_79(1:42)
- 0809_Camera_Lister_80(1:11)
- 0810_Progressive_Caustics_81(1:24)
- 0811_New_Render_Elements_And_Other_Features_82(3:57)
- Update_08_Alert_Video_For_Youtube_HQ(1:01)
Section 9: Whets New in V-Ray 5.2
- 0901_VRay_Decal(4:46)
- 0902_Atmospheric_Light_Contribution_Control(2:56)
- 0903_VFB_SharpenBlur_BatchProcessing(1:43)
- 0904_Extended_Material_Override_Options(1:06)
- 0905_Other_New_Features(0:59)
Section 10: Whets New in V-Ray 6
- 1001_Chaos_Scatter(19:27)
- 1002_Procedural_Clouds(4:54)
- 1003_Vraymtl_Thin_Film(6:16)
- 1004_Vray_Enmesh(5:52)
- 1005_Finite_Dome(4:19)
- 1006_Decal_With_Displacement(2:22)
- 1007_Vray_Proxy_Object_Hierarchy(5:01)
- 1008_Vfb_Panoramicview_Compguides_Lightselection(3:46)
- 1009_Texture_Batch_Load(1:46)
About MographPlus
Fueled by a passion for creating stunning CGI renders, MographPlus was born in 2014. Since then, we’ve been crafting a comprehensive library of courses dedicated to mastering the art of rendering with industry-leading engines like Redshift, V-Ray, Arnold, Octane, and Corona. our core focus lies in empowering you to achieve exceptional renders with Cinema 4d and 3ds Max.
Thousands of students worldwide have chosen MographPlus to elevate their rendering skills and bring their creative visions to life. Quality is at the heart of everything we do β we invest 3 to 5 months meticulously developing each course, ensuring it’s the most valuable resource available for mastering the art of rendering.
Why should you get this course?
If you want to learn V-Ray for 3ds Max, this is the course to get, period.
we work really hard on our courses to assure the quality of them, and you get an academically- orientated, well-structured course that will take you to the next level of your career as an artist.
This is our 18th online course here at MographPlus in the past decade, Thousands of students from around the world has participated in our courses, I invite you to join as well and learn from the Best V-Ray course available online.
Course Information
It includes: 97 Videos + Project Files
Language: English
Duration: 16 hours and 23 minutes
Video format: HD 1080p | 60 FPS
Instructor: MographPlus
Application used: 3ds Max 2021
Project files: Included
V-Ray Version: 6.00.06
Please see the full list of alternative group-buy courses available here: https://lunacourse.com/shop/